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Estuary Pig
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Join date : 2018-01-24

Connect 4

on Thu Jan 25, 2018 5:35 pm
Message reputation : 100% (1 vote)
In creating this version of Connect 4 I have tried to be as authentic as possible to the original game, i.e. you cannot place a counter where gravity does not permit! 
Hopefully I have put the right link on now. I need to work on my forum skills!


Last edited by Estuary Pig on Fri Jan 26, 2018 1:34 am; edited 1 time in total
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TimsSlideshowGames
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https://slideshowgames.blogspot.com/

Re: Connect 4

on Thu Jan 25, 2018 7:54 pm
Looks like you've accidentally linked to your Google drive page. I'm eager to test this when the link is fixed.
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Estuary Pig
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Re: Connect 4

on Fri Jan 26, 2018 1:39 am
Thank you, TimsSlideshowGames. Hopefully I have corrected the link. I have sent a memo to myself to stop trying to post too late at night!
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rusnakcreative
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Re: Connect 4

on Fri Jan 26, 2018 12:53 pm
I am impressed at how you were able to program the game to behave the way it does without VBA. Well done!
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johnr
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Re: Connect 4

on Fri Jan 26, 2018 3:59 pm
Very impressive.

You found a much slicker way of making this work than my early basic attempt with Link-4

I liked the graphic of the playing frame too.

If the method you used here could be used for other games, could you do a tutorial for us?

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Estuary Pig
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Re: Connect 4

on Fri Jan 26, 2018 4:38 pm
Thank you rusnakcreative, I imagine it would have been somewhat easier using VBA.

Cheers, johnr, I'm glad that you find the result slick. But I think any slickness is a compliment to the PowerPoint program itself! If you open the animation pane on the third slide you will see the evidence of the many hours I spent (endangering the little sanity I possess) adding hundreds upon hundreds of animations and triggers.

I set myself the task of creating the game, but I think a tutorial of how I did would just make people cry!
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johnr
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Re: Connect 4

on Fri Jan 26, 2018 5:14 pm
I know where you're coming from bro' and I did look at your Animation Pane (Animation Pain?!)

I tend to think of the monotony of repeating animations and triggers can be mindlessly therapeutic when you get a rhythm going. It only goes pear-shaped when you start thinking and break the rhythm. Then rectifying the resulting mess is a nightmare.

You probably already know this... but just in case... do you use 'Animation Painter'? Where if you've got a whole bunch of objects to animate in the same way, you set up one object as you want, double-click 'Animation Painter' then click on all the other objects you want animated in the same way. Sometimes it can save an awful lot of work.

Sorry if I'm teaching Granny to suck eggs here, but as I say...just in case. (I also offer it because it wasn't too long ago that I discovered the benefits of 'Animation Paiter' myself!)
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TimsSlideshowGames
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Re: Connect 4

on Fri Jan 26, 2018 5:31 pm
This game works very well, and it's more surprising that this was entirely possible without VBA.

Seriously, how did you keep your motivation going adding all those triggers? I've dealt with repetition before with my games, but never to a level this intricate.
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Estuary Pig
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Re: Connect 4

on Sat Jan 27, 2018 5:35 pm
Thanks, TimsSlideshowGames. Once I decided in my head it was possible I just started creating it. After hours of animations and triggers I passed the point of no return, where I did not want the time I had already spent to be wasted, so I had to continue.

Having said that, I created this some years ago, and I don't know if I would have the patience to do something like it again.

My students have enjoyed many games and tournaments with it, so I feel it has been worthwhile!
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Re: Connect 4

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