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ListWits
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Very similar to a WOF type layout.. but without the wheel.

on Tue Sep 04, 2018 5:55 pm
Message reputation : 100% (1 vote)
Okay, it's another American game show... It's the game you can win if you can answer _one_ question...  which question?   Well



THAT'S THE QUESTION!



So how do you find the question to solve the question?   Hey, look on the left, we've given you every letter in the question!  It can't be that hard can it?   Well, we didn't tell you where those letters are did you?

But you can figure that part out... you guessed it!  By answering more questions!!



But we're helping you out.. much like the main question, we'll give you all the letters in the answer... AND ONE extra letter!



So you can see that the letters in the answer to this question are   ACEHRSTT... with one extra letter.. in this case, the answer is "The Cars", and your extra letter is a "T".

Guess where that T goes?    You got it!! it goes in the big question!



Now you know where the T's are, you can take a guess at the big question... and if you get it right, you win!!


To run the show:  (Honestly, the only question the host NEEDS to know the answer to is the Primary Question)

1)   Fill Board  (this loads question.txt, which consists of 27 questions - so you don't have to guess which letters you need to load up, the primary question and one question for each letter of the alphabet).   It will load the primary question and then the 26 follow-up questions and associate the appropriate Character (A to Z) to each subquestion... (Sub Question #1 will have an extra "A" added, Sub Question 13 will have an "M" added, and so on...

It will then go through the primary question and remove every letter that's not in the question, as well as remove the sub-questions that had that letter attached.. (so for instance, there's no Q (17th letter of the alphabet) in our primary question, so subquestion #17 is 'removed' from the game.)

It will then randomize the questions for the letters that ARE still on the board (so for instance the first sub question might be the "F" question, then the "O" question, then the "J" and so on...)

2)  Reset the Board (this erases the question/anagram/answer box) and reveals the covered primary question.

3)  Press "Next Q" it will reveal the next sub question, and while you can't see it, it's already uncovered the mystery letter in EVERY location in the primary question (the primary is covered by the sub question and stays that way until you hit "reset the board".)

4)   When you're ready to see all the letters in the answer (and due to the fact that it's anagrammed (is that how you spell it?)), click "Reveal Trivia Letters".   Such as the above, you'd see the letters in the answer,  alphabetized, with one extra letter dropped in, such as the sample screen shot above. ("THE CARS" anagrams in order to ACEHRST, and the extra T.) 

5)  After a time limit (or if someone gets the question right), you then hit the "reveal trivia answer" button, which shows the answer to the sub question and the extra letter in parenthesis.

6)  Then hit the "reset Board" button again to erase the question/answer/anagram, and let the player who got the sub-question right get one free guess to answer the primary question.  If nobody gets the subquestion, no guess for the primary question, and you then

7)  Repeat Steps 3 through 6 until someone answers the primary question...

The only limitation is that the primary question cannot be more than 78 letters in length (and it's recommended to be 77 or less, to allow the "?" to appear at the end of a question).

The only real graphics to this one are the rotating question marks surrounding the board, and I just put those in to give something to look at for the aesthetics...

The best part of this, is you can use pretty much any 27 question trivia file, cause even if your primary question has an "X" for instance, it'll just get dropped in an answer somewhere and mixed in with the alphabetization, and you can pretty much have as many players as you want (so there was no need for a scoreboard on this one.)
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rusnakcreative
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Re: Very similar to a WOF type layout.. but without the wheel.

on Tue Sep 04, 2018 9:04 pm
Haven't heard of this one before, but does look interesting!
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ListWits
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Re: Very similar to a WOF type layout.. but without the wheel.

on Wed Sep 05, 2018 5:43 am
This was one of the few GSN created games Rusnak. It only ran 2 or 3 seasons i think, which i thought was a shame, cause it had a great feel to it imo
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rusnakcreative
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Re: Very similar to a WOF type layout.. but without the wheel.

on Wed Sep 05, 2018 9:11 pm
I miss the days of GSN where they had a large assortment of classic game shows and GSN originals. Now it's all Steve Harvey.
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ListWits
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Re: Very similar to a WOF type layout.. but without the wheel.

on Thu Sep 06, 2018 5:02 am
Amen to thar... Back when they put out Ttq, camouflage, catch 21, LINGO (yes that was a gsn creation), and i forget what else off the top of my head. Noe its Steve Harvey and a few replays of older shows any more... Although i think they still show catch 21
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GamesByTim
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Re: Very similar to a WOF type layout.. but without the wheel.

on Tue Sep 11, 2018 2:13 am
From a gameplay perspective, I'm intrigued.

From a VBA perspective:

- How would you input the answers to the subquestions in question.txt?
- How does the game handle non-letter characters when loading the primary question?
- Is it necessary to have 27 questions in question.txt? For instance, what if you're making your own subquestions and don't want to make one for X since there is no X in the primary question?
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ListWits
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Re: Very similar to a WOF type layout.. but without the wheel.

on Tue Sep 11, 2018 10:34 am
Message reputation : 100% (1 vote)
1) The text files are pretty simplr.. Line read question/line read anseers. Its usually no more than a 2kb notepad file.

3) if you know your primary q doesnt have a letter you could just drop in 2 blank lines. But the file structure does have to have 54 lines in it. So i went with the easier, just drop in the 26 full questions, just in case you missed reading a primary letter. (Color vs colour for instance.. ). Its sort of a cstch ti make sure i dont break the game hy making a letter unrevealable

PRIMARY Q
PRIMARY A
QUESTION1
ANSWER1
...
QUESTION26
ANSWER26

Primary question/answer are simple variables. The 26 others are just put in a randomizable array

2) The vba ucases the primary question... Any non alpha characters(numbers, commas, symbols) basically get revealed instantly. Only the a to z characters get hidden). If i were to have a 1 for instance, if the 1 was added to a set of anagram letters, itd be obvious what character is the incorrect one. So just show them off instantly... An example would be a year...2010 would auto reveal in the question on load. Or if it were a list , itd be unfairnot to show the commas to separate items
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Re: Very similar to a WOF type layout.. but without the wheel.

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