Othello / Reversi
Tue Aug 22, 2017 10:07 pm
Name: Othello
Players: 2
Goal: Have the most tokens on the board with your color at the end.
How to Play: When it's your turn, place a token in an empty space on the board that is adjacent to another token. You must be able to flip over at least one opponent's token in order for the move to be legal. There are pop-up reminders that will let you know whether a move is legal or not. Before you place down your token, look at each of the 8 directions from that space: up, down, left, right, and diagonally. If there are any of your tokens in place, with your opponent's tokens in between, then those opponent's tokens will be flipped over to your color. The tricky part is tokens will get flipped over multiple times, and the score fluctuates so much that it's really hard to keep track of who's winning.
Download: https://www.rusnakcreative.com/gameshow/othello
Players: 2
Goal: Have the most tokens on the board with your color at the end.
How to Play: When it's your turn, place a token in an empty space on the board that is adjacent to another token. You must be able to flip over at least one opponent's token in order for the move to be legal. There are pop-up reminders that will let you know whether a move is legal or not. Before you place down your token, look at each of the 8 directions from that space: up, down, left, right, and diagonally. If there are any of your tokens in place, with your opponent's tokens in between, then those opponent's tokens will be flipped over to your color. The tricky part is tokens will get flipped over multiple times, and the score fluctuates so much that it's really hard to keep track of who's winning.
Download: https://www.rusnakcreative.com/gameshow/othello
Re: Othello / Reversi
Mon Aug 28, 2017 4:33 pm
Whoa! It's just like the "MikuVersi" minigame from "ProJect Mirai DX" by SEGA and CFM for Nintendo 3DS! How do you do it!
<3
<3
Re: Othello / Reversi
Tue Dec 19, 2017 1:07 am
I'm trying really hard to understand how Othello/Reversi works, but it's just too confusing to me with the adjacency rules. That said, in terms of PowerPoint execution, well done again, rusnakcreative!
A suggestion I can make is to highlight the areas of the board a player can place a piece during each turn. That way, clueless players like me will deal with less illegal move alerts, and those who are more experienced have a better glance at their options.
If I ever get a better grasp on the rules of this game, I hope to come back to this and see if I can come up with any more feedback.
A suggestion I can make is to highlight the areas of the board a player can place a piece during each turn. That way, clueless players like me will deal with less illegal move alerts, and those who are more experienced have a better glance at their options.
If I ever get a better grasp on the rules of this game, I hope to come back to this and see if I can come up with any more feedback.
Re: Othello / Reversi
Tue Dec 19, 2017 8:36 am
TimsSlideshowGames wrote:I'm trying really hard to understand how Othello/Reversi works, but it's just too confusing to me with the adjacency rules. That said, in terms of PowerPoint execution, well done again, rusnakcreative!
A suggestion I can make is to highlight the areas of the board a player can place a piece during each turn. That way, clueless players like me will deal with less illegal move alerts, and those who are more experienced have a better glance at their options.
If I ever get a better grasp on the rules of this game, I hope to come back to this and see if I can come up with any more feedback.
Thank you Tim! I was surprised I even pulled that off as I did! This game started off as a hollowed out shell of Isolation! The game has several systems in place that work together at the same time. First system is the large array that keeps track of where and what each game piece is. The second system then displays the game pieces that are indicated as occupied. The third system kicks in when you want to select where to place your game piece down, and it will check in all 8 directions (North, East, South, West, and diagonally) for a possible move. It will take a direction, and continue looking in that direction for an opponent's piece in the immediate next space, and following spaces until it finds one of your own. If it doesn't find one of your own in that direction, then it'll stop and check the next direction, and so on. If there is a legal move, it will change the game pieces you have captured to your own and change the scores. If there is no legal move, then it will tell you with the prompt.
I'll try to see if I can do the highlighted squares, but as of right now it sounds pretty complicated to pull off. I may attempt to work on it when I have the time, as it would be a good challenge to pull off!
Re: Othello / Reversi
Tue Dec 19, 2017 12:26 pm
I know nothing about proper VBA jargon, but shouldn't it be something along the lines of:
"If white player = true, then check in each direction from white token for x black token and that empty space beyond x black token ≥ 1;
If empty space beyond x black token ≥ 1, then turn first empty space found certain colour until a legal move is made";
and for the black player,
"If black player = true, then check in each direction from black token for x white token and that empty space beyond x white token ≥ 1;
If empty space beyond x white token ≥ 1, then turn first empty space found same colour until a legal move is made"?
"If white player = true, then check in each direction from white token for x black token and that empty space beyond x black token ≥ 1;
If empty space beyond x black token ≥ 1, then turn first empty space found certain colour until a legal move is made";
and for the black player,
"If black player = true, then check in each direction from black token for x white token and that empty space beyond x white token ≥ 1;
If empty space beyond x white token ≥ 1, then turn first empty space found same colour until a legal move is made"?
Re: Othello / Reversi
Tue Dec 19, 2017 12:33 pm
JadeJohnsonGames wrote:I know nothing about proper VBA jargon, but shouldn't it be something along the lines of:
"If white player = true, then check in each direction from white token for x black token and that empty space beyond x black token ≥ 1;
If empty space beyond x black token ≥ 1, then turn first empty space found certain colour until a legal move is made";
and for the black player,
"If black player = true, then check in each direction from black token for x white token and that empty space beyond x white token ≥ 1;
If empty space beyond x white token ≥ 1, then turn first empty space found same colour until a legal move is made"?
I pretty much spelled out what the code does in layman terms, so if your post = what I said before, then yes. My head hurts now.
Re: Othello / Reversi
Tue Dec 19, 2017 1:04 pm
Lo siento que mis palabras te dieron dolor de cabesa.
(I'm sorry that my words gave you a headache.)
(I'm sorry that my words gave you a headache.)
Re: Othello / Reversi
Mon Jul 27, 2020 9:01 am
GamesByTim wrote:I'm trying really hard to understand how Othello/Reversi works, but it's just too confusing to me with the adjacency rules. That said, in terms of PowerPoint execution, well done again, rusnakcreative!
A suggestion I can make is to highlight the areas of the board a player can place a piece during each turn. That way, clueless players like me will deal with less illegal move alerts, and those who are more experienced have a better glance at their options.
If I ever get a better grasp on the rules of this game, I hope to come back to this and see if I can come up with any more feedback.
Done. I have updated the game to highlight any possible moves each turn. This is an option you can toggle off/on if you need it. Enjoy!
Download here: https://www.rusnakcreative.com/gameshow/othello
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