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johnr
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HUNGRY HIPPOS 2 Empty HUNGRY HIPPOS 2

Sat Sep 04, 2021 5:50 pm
Here is an updated version of my earlier Hungry Hippos game.

The first game is skill-based, where you need speedy and accurate clicking on the marbles to get a decent score.

This new version of the game works more like the original in that it is chance-based. With the original game you keep hammering on the lever of your hippo and then see how many marbles each of the hippos have eaten at the end. This is how this new PPT version works.

There are also updated hippo gifs made up of three pictures instead of the previous two.

Here is a basic video of it without any instructional text or music:



You can download and play this game from here: HUNGRY HIPPOS 2

You can download the first PPT game from here: HUNGRY HIPPOS v1

I'd be interested to find out if members have a preference for either version - please let me know.
JadeJohnsonIndustries™
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Mon Mar 28, 2022 8:19 pm
How does the marble-physics-engine work in that?!  Is it VBA!?
johnr
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 6:46 am
Blimey! Is what I made? A marble-physics-engine?! I thought it was just a stacked transparent traversing trigger train!

No VBA here.

There are 4 stacks of 20 transparent rectangles (1 stack for each colour). In the Selection Pane, each rectangle is individually named as Green, Brown etc and numbered 1 - 20. The 4 stacks also have a motion path animation where they pass back and forth over the hippo's lever.

Clicking on a rectangle (as it passes over the lever) triggers one marble (also numbered 1 -20) to disappear from the board and another one appear in one of the 4 hippo's pots. When the first rectangle is clicked (No.1) (#1 in American) all the other No.1 rectangles disappear too and the No.2 rectangles are next in the stack to be clicked. This continues until clicking on the last rectangle, one of the No.20s, also brings up the 'Reveal' trigger.

There are transparent shields either side of the hippo's lever to prevent the rectangles being clicked anywhere else but above the lever.

Hope this makes a little sense at least!!

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Jarek
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 2:12 pm
I like the second version Smile
Jarek
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 2:18 pm
BTW John - did you have a go with NET?

I had some problems with 2 versions of the game on my Google Disc and for 2 days kept linking the wrong one and couldn't figure out what was going on!

 HUNGRY HIPPOS 2 1f605
rusnakcreative
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 5:14 pm
johnr wrote:Blimey! Is what I made? A marble-physics-engine?! I thought it was just a stacked transparent traversing trigger train!

No VBA here.

There are 4 stacks of 20 transparent rectangles (1 stack for each colour). In the Selection Pane, each rectangle is individually named as Green, Brown etc and numbered 1 - 20. The 4 stacks also have a motion path animation where they pass back and forth over the hippo's lever.

Clicking on a rectangle (as it passes over the lever) triggers one marble (also numbered 1 -20) to disappear from the board and another one appear in one of the 4 hippo's pots. When the first rectangle is clicked (No.1) (#1 in American) all the other No.1 rectangles disappear too and the No.2 rectangles are next in the stack to be clicked. This continues until clicking on the last rectangle, one of the No.20s, also brings up the 'Reveal' trigger.

There are transparent shields either side of the hippo's lever to prevent the rectangles being clicked anywhere else but above the lever.

Hope this makes a little sense at least!!

That is seriously impressive to see how you can pull this off with ONLY trigger animations. You are essentially programming exclusively with triggers. Imagine the possibilities you can create if you learn a bit of code to apply your logic to. 80% of the code I use is simple stuff like make a shape visible or not, or play a sound effect when this happens, or add 1 to the score. The other 20% is left for very specific things where it takes trial and error and a bit of troubleshooting to make it happen. There is going to be times where I'm googling things on how to use this bit of code and that's normal, as I doubt anyone is ever expected to have all this stuff memorized. The only thing you need to have is to be able to break down a task into simple steps and think logically, which you have done already with your complex yet simple solution to making this game work using nothing but triggers. I would absolutely love to see what you could accomplish with a bit of VBA added to your skills. Perhaps you might even come up with a crazy hybrid of trigger animations and VBA and create something that nobody has ever seen or think would have been possible? Again, really impressed you can do these things with triggers, and would love to see the potential of what you could create if you knew a bit of VBA.
JadeJohnsonIndustries™
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 5:25 pm
[quote="johnr"]No VBA here.[/quote]
Crikey!  You're a PowerPoint Deity!  Although knowing this all was possible without VBA, I never would've had the patience to pull it all off!  I'm a solid-believer in "Instant Gratification": I want things done, obtained, or solved; as soon as possible!

Respect, Bruh.  Respect!

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johnr
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 5:27 pm
Thanks Mike,

I've discussed this a little with Jarek and come to the conclusion that I'm going to give it a go. I've got the tutorials of yours and I've also splashed out some dosh (= spent some money) and bought the Powerful PowerPoint for Educators book. Just one thing left to do. Do it!

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johnr
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 5:31 pm
Jade wrote:Crikey!  You're a PowerPoint Deity!  Although knowing this all was possible without VBA, I never would've had the patience to pull it all off!  I'm a solid-believer in "Instant Gratification": I want things done, obtained, or solved; as soon as possible!
Thanks Jade.

For me, PowerPoint has always been a problem-solving process. 'How do I get this to do that'. Then you work it through until you get there - or not.

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JadeJohnsonIndustries™
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 5:35 pm
[quote="johnr"][quote="Jade"]Crikey!  You're a PowerPoint Deity!  Although knowing this all was possible without VBA, I never would've had the patience to pull it all off!  I'm a solid-believer in "Instant Gratification": I want things done, obtained, or solved; as soon as possible![/quote]
Thanks Jade.

For me, PowerPoint has always been a problem-solving process. 'How do I get this to do that'. Then you work it through until you get there - or not.[/quote]

You're welcome!

(In the voice of Ugandan Knuckles)
"I bow down to you, Big Bruddah; I bow down!"
¡lol!

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rusnakcreative
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Tue Mar 29, 2022 9:11 pm
johnr wrote:Thanks Mike,

I've discussed this a little with Jarek and come to the conclusion that I'm going to give it a go. I've got the tutorials of yours and I've also splashed out some dosh (= spent some money) and bought the Powerful PowerPoint for Educators book. Just one thing left to do. Do it!

You got this! Just remember, your first games are going to be pretty simple and that's OK! Over time, you'll pick up different bits of code and techniques using different strings of code together to achieve different effects. You'll also be able to see games a little differently, as you can take something simple like "collect a coin" and deconstruct it into simple lines of code such as "Make coin disappear. Play sound clip. Add +1 to the coin counter. Update the coin counter text." All programming is just putting together a bunch of simple lines of instruction to make a function do what you want. So when you're starting, I would recommend making your sub routines as simple sentences as comments, just like I exampled above. Then, you could write the actual code just below each comment line. I know you totally got this, especially when you have purchased a book that is pretty much tailored for educators to do cool things. Feel free to ask me any questions you may have along the way, and have fun with it!
!C8Hypela/M!!fN+hj5w
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HUNGRY HIPPOS 2 Empty Re: HUNGRY HIPPOS 2

Wed Mar 30, 2022 9:44 pm
John "Trigger Lord" R strikes again.

I'm honestly not really a fan of these chance-based game, most of the time as far as I recall. But I do feel obligated to praise the amount of animations and triggers used here, insane work man!

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